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eruption
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A physically based path tracing engine written in Rust. The project was a testing ground for my first Vulcan project and it works. Performance is bad but as a first test it did its job.
gpu
graphics
raytracing
This repository has been archived on
2023-12-10
. You can view files and clone it, but cannot push or open issues or pull requests.
9
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4.9
MiB
Rust
83.1%
GLSL
16.9%
camera-movement
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Sven Vogel
dfbeebc0d8
fixed buffer inaccessible
2023-04-17 20:35:33 +02:00
.idea
drawing a red quad
2023-04-06 15:40:50 +02:00
extra
added extra files
2023-04-14 18:04:27 +02:00
res
finished diffuse pathtracing
2023-04-17 20:02:22 +02:00
src
fixed buffer inaccessible
2023-04-17 20:35:33 +02:00
.gitignore
added files
2023-04-05 11:57:21 +02:00
Cargo.lock
finished diffuse pathtracing
2023-04-17 20:02:22 +02:00
Cargo.toml
finished diffuse pathtracing
2023-04-17 20:02:22 +02:00