added diffuse pathtracing
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package basics.math.algebra;
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/**
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* Basis of an vector space.
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* This class owns the components of a vector space.
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*/
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public class Basis {
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public Vector[] vectors;
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public Basis(Vector[] vectors) {
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this.vectors = vectors;
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}
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public Basis(Vector a, Vector b, Vector c) {
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this.vectors = new Vector[]{a, b, c};
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}
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/**
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* Constructs an orthonormal basis using the gram-schmidt formula.
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* It will utilize the supplied up vector as the first basis vector,
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* building the other two vectors from swizzling the up vectors components.
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*
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* @param up the first vector of this basis
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* @return an orthonormal basis with up and 2 additional orthonormal vectors
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*/
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public static Basis constructOrthonormalBasis(Vector up) {
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Vector n2 = Vector.diagonal(1).sub(up);
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Vector n3 = Vector.diagonal(1).sub(up.shuffle(Vector.SwizzleMask.ZXY));
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Vector w2 = n2.sub(up.project(n2)).normalize();
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Vector w3 = n3.sub(up.project(n3)).sub(w2.project(n3)).normalize();
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return new Basis(up, w2, w3);
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}
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}
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@ -96,6 +96,10 @@ public class Vector {
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);
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}
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public Vector project(Vector other) {
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return this.scale(other.dot(this) / this.dot(this));
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}
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public Vector reflect(Vector normal) {
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return this.sub(normal.scale(this.dot(normal) * 2.0));
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}
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@ -1,21 +1,22 @@
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package entry;
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import optics.view.PlayerController;
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import raytracing.Raytracer;
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import pathtracing.Pathtracer;
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import renderer.Display;
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import renderer.Renderer;
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import renderer.Resolution;
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public class Main {
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public static void main(String[] args) {
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Resolution resolution = new Resolution(800, 800, 3);
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Resolution resolution = new Resolution(800, 800, 6);
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PlayerController controller = new PlayerController();
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Display display = new Display(resolution, controller);
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Raytracer raytracer = new Raytracer();
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Renderer raytracer = new Pathtracer();
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display.start(raytracer, controller);
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}
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@ -6,6 +6,7 @@ import optics.light.Color;
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import optics.light.Directional;
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import optics.light.LightSource;
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import optics.light.Point;
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import pathtracing.BSDF;
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import raytracing.BasicMaterial;
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import renderer.mesh.BasicMesh;
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import renderer.mesh.Mesh;
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this.lights = new ArrayList<>();
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}
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public static Scene generateExampleScene() {
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public static Scene generateRaytracingExampleScene() {
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Scene scene = new Scene(new LinearList());
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BasicMaterial glass = new BasicMaterial(Color.BLACK, 1.0, Color.WHITE, true);
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return scene;
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}
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public static Scene generatePathtracingExampleScene() {
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Scene scene = new Scene(new LinearList());
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BSDF red = new BSDF(new Color(1, 0.3, 0.3), new Color(0), 1.0);
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BSDF green = new BSDF(new Color(0.3,1, 0.3), new Color(0), 1);
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BSDF blue = new BSDF(new Color(0.3, 0.3, 1), new Color(0), 1);
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BSDF white = new BSDF(new Color(1, 1, 1), new Color(0), 1);
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BSDF light = new BSDF(Color.BLACK, new Color(300), 1.0);
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scene.addMesh(new BasicMesh(white, new Sphere(new Vector(0,0,0), 1.0)));
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scene.addMesh(new BasicMesh(white, new Sphere(new Vector(3,2,1), 1.0)));
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scene.addMesh(new BasicMesh(white, new Plane(new Vector(0, 1, 0), 1)));
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scene.addMesh(new BasicMesh(white, new Plane(new Vector(0, 1, 0), -6)));
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scene.addMesh(new BasicMesh(red, new Plane(new Vector(-1, 0, 0), 4)));
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scene.addMesh(new BasicMesh(green, new Plane(new Vector(-1, 0, 0), -4)));
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scene.addMesh(new BasicMesh(blue, new Plane(new Vector(0, 0, 1), 5)));
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scene.addMesh(new BasicMesh(white, new Plane(new Vector(0, 0, 1), -4)));
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scene.addMesh(new BasicMesh(light, new Sphere(new Vector(0,6.0,0), 1.0)));
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//scene.addLight(new Point(Color.WHITE.scale(1.0), new Vector(0, 4, 0)));
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return scene;
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}
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public void addLight(LightSource light) {
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this.lights.add(light);
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}
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@ -108,6 +108,24 @@ public class Color {
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return this.scale(k).add(other.scale(1.0 - k));
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}
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public void colorCorrect() {
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this.r = tonemap(this.r);
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this.g = tonemap(this.g);
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this.b = tonemap(this.b);
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}
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private double tonemap(double k) {
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return -1 / (k + 1) + 1;
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}
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public int getIntRGB() {
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int r = (int) (this.r * 255);
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int g = (int) (this.g * 255);
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int b = (int) (this.b * 255);
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return 0xff000000 | (r << 16) | (g << 8) | b;
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}
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public enum SwizzleMask {
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rgb,
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grb,
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package pathtracing;
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import optics.light.Color;
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import shading.Material;
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public class BSDF implements Material {
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private Color reflectance;
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private Color emission;
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private double roughness;
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public BSDF(Color reflectance, Color emission, double roughness) {
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this.reflectance = reflectance;
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this.emission = emission;
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this.roughness = roughness;
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}
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public Color getReflectance() {
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return reflectance;
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}
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public Color getEmission() {
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return emission;
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}
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public double getRoughness() {
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return roughness;
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}
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}
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@ -0,0 +1,120 @@
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package pathtracing;
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import basics.math.algebra.Basis;
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import basics.math.algebra.Ray;
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import basics.math.algebra.Vector;
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import geometry.scene.Hit;
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import geometry.scene.Scene;
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import optics.light.Color;
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import optics.light.LightSource;
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import optics.view.Camera;
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import optics.view.PinholeCamera;
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import renderer.Renderer;
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import java.util.Optional;
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public class Pathtracer implements Renderer {
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private final Camera camera = new PinholeCamera(new Vector(0,0,-4), Vector.origin(), 90, 1e-3, 1e3);
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private final Scene scene = Scene.generatePathtracingExampleScene();
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private double traceShadow(Vector point, Vector direction, double distance) {
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Ray shadowRay = new Ray(point, direction, 1e-3, distance);
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Optional<Hit> result = scene.intersect(shadowRay);
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if (result.isEmpty()) {
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return 1.0;
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}
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return 0.0;
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}
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private double castShadow(LightSource target, Vector point, Vector surfaceNormal) {
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Vector lightDirection = target.getDirection(point);
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double distance = target.getDistance(point);
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double shadow = traceShadow(point, lightDirection, distance);
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return Math.max(surfaceNormal.dot(lightDirection), 0.0) * shadow;
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}
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private Color traceDirect(Ray directRay, int depth) {
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if (depth == 8) {
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return Color.BLACK;
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}
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Optional<Hit> result = scene.intersect(directRay);
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if (result.isEmpty()) {
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// Background color
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return Color.BLACK;
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}
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Vector intersection = directRay.travel(result.get().getDistance());
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Vector normal = result.get().getMesh().normalAt(intersection, directRay.getDirection());
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BSDF material = (BSDF) result.get().getMesh().getMaterial();
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var diffuse = diffuseCosineWeightedBRDF(intersection, normal, material, depth);
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return diffuse.add(material.getEmission());
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}
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private Color diffuseCosineWeightedBRDF(Vector intersection, Vector normal, BSDF bsdf, int depth) {
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var next = new Ray(intersection, sampleNormalHemisphere(normal, bsdf.getRoughness()), 1e-3, 1e3);
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var cosTheta = next.getDirection().dot(normal);
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var pdf = cosTheta / Math.PI;
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var indirectLight = traceDirect(next, depth + 1).scale(pdf);
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// direct light
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Color directLight = Color.BLACK;
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|
||||
for (LightSource light : scene.getLights()) {
|
||||
double directInfluence = castShadow(light, intersection, normal);
|
||||
|
||||
Color incoming = bsdf.getReflectance().scale(directInfluence).mul(light.getColor());
|
||||
|
||||
directLight = directLight.add(incoming);
|
||||
}
|
||||
|
||||
return bsdf.getReflectance().mul(indirectLight.add(directLight));
|
||||
}
|
||||
|
||||
private Vector cosineHemisphere() {
|
||||
double u1 = Math.random();
|
||||
double u2 = Math.random();
|
||||
|
||||
double r = Math.sqrt(u1);
|
||||
double theta = 2 * Math.PI * u2;
|
||||
|
||||
double x = r * Math.cos(theta);
|
||||
double y = r * Math.sin(theta);
|
||||
|
||||
return new Vector(x, y, Math.sqrt(1 - u1));
|
||||
}
|
||||
|
||||
private Vector sampleNormalHemisphere(Vector normal, double roughness) {
|
||||
Vector hemisphereSample = cosineHemisphere();
|
||||
|
||||
var orthnormalBasis = Basis.constructOrthonormalBasis(normal);
|
||||
|
||||
return orthnormalBasis.vectors[0].scale(hemisphereSample.z)
|
||||
.add(orthnormalBasis.vectors[1].scale(hemisphereSample.x))
|
||||
.add(orthnormalBasis.vectors[2].scale(hemisphereSample.y));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color traceCameraRay(double u, double v) {
|
||||
var cameraRay = camera.generateViewRay(u, v);
|
||||
|
||||
return traceDirect(cameraRay, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Camera getCamera() {
|
||||
return camera;
|
||||
}
|
||||
}
|
|
@ -14,8 +14,8 @@ import java.util.Optional;
|
|||
|
||||
public class Raytracer implements Renderer {
|
||||
|
||||
private Camera camera = new PinholeCamera(new Vector(0,0,-4), Vector.origin(), 90, 1e-3, 1e3);
|
||||
private Scene scene = Scene.generateExampleScene();
|
||||
private final Camera camera = new PinholeCamera(new Vector(0,0,-4), Vector.origin(), 90, 1e-3, 1e3);
|
||||
private final Scene scene = Scene.generateRaytracingExampleScene();
|
||||
|
||||
private double traceShadow(Vector point, Vector direction, double distance) {
|
||||
Ray shadowRay = new Ray(point, direction, 1e-3, distance);
|
||||
|
@ -50,7 +50,12 @@ public class Raytracer implements Renderer {
|
|||
Color incoming = new Color(0,0,0);
|
||||
|
||||
if (material.refracts()) {
|
||||
return refractedLight(directRay, material, normal, intersection, depth);
|
||||
var reflection = reflectedLight(directRay, material, normal, intersection, depth);
|
||||
var refraction = refractedLight(directRay, material, normal, intersection, depth);
|
||||
|
||||
var fac = -directRay.getDirection().dot(normal);
|
||||
|
||||
return refraction.lerp(reflection, Math.pow(fac, 0.5));
|
||||
}
|
||||
|
||||
Color reflectedLight = reflectedLight(directRay, material, normal, intersection, depth);
|
||||
|
@ -77,9 +82,7 @@ public class Raytracer implements Renderer {
|
|||
private Color refractedLight(Ray incomingRay, BasicMaterial material, Vector normal, Vector point, int depth) {
|
||||
Vector refracted = incomingRay.getDirection().refract(normal, incomingRay.getDirection(), 1.45);
|
||||
|
||||
Color refractedLight = traceDirect(new Ray(point, refracted, 1e-3, incomingRay.getFar()), depth + 1);
|
||||
|
||||
return refractedLight;
|
||||
return traceDirect(new Ray(point, refracted, 1e-3, incomingRay.getFar()), depth + 1);
|
||||
}
|
||||
|
||||
private double castShadow(LightSource target, Vector point, Vector surfaceNormal) {
|
||||
|
|
|
@ -4,9 +4,12 @@ import optics.light.Color;
|
|||
import optics.view.PlayerController;
|
||||
import renderer.canvas.RenderTarget;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.*;
|
||||
import java.awt.image.RenderedImage;
|
||||
import java.io.File;
|
||||
|
||||
public class Display {
|
||||
|
||||
|
@ -19,6 +22,7 @@ public class Display {
|
|||
|
||||
private int sampleCount;
|
||||
private long frametime;
|
||||
private long startTime;
|
||||
|
||||
public Display(Resolution resolution, PlayerController controller) {
|
||||
this.resolution = resolution;
|
||||
|
@ -86,9 +90,16 @@ public class Display {
|
|||
try (Scheduler scheduler = Scheduler.getInstance()) {
|
||||
var tasks = scheduler.generateTasks(this.target, program);
|
||||
|
||||
startTime = System.currentTimeMillis();
|
||||
|
||||
while (!this.close) {
|
||||
this.frametime = System.currentTimeMillis();
|
||||
|
||||
if (System.currentTimeMillis() - startTime > 1000 * 60 * 20) {
|
||||
ImageIO.write(this.target.getImage(), "png", new File("images/" + System.currentTimeMillis() + ".png"));
|
||||
System.exit(0);
|
||||
}
|
||||
|
||||
if (resized) {
|
||||
this.resolution.setSize(window.getSize());
|
||||
// Window has been resized, rebuild drawing buffer
|
||||
|
@ -128,5 +139,6 @@ public class Display {
|
|||
overlay.setThreads();
|
||||
overlay.setFrametime(this.frametime);
|
||||
overlay.setSamples(sampleCount);
|
||||
overlay.setTime(System.currentTimeMillis() - startTime);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,22 +1,20 @@
|
|||
package renderer;
|
||||
|
||||
import basics.math.algebra.Vector;
|
||||
import renderer.canvas.ContributionBuffer;
|
||||
|
||||
import java.util.concurrent.Callable;
|
||||
|
||||
public class TileProcessor implements Callable<Void> {
|
||||
|
||||
private final ContributionBuffer buffer;
|
||||
|
||||
private FragmentProgram program;
|
||||
private final FragmentProgram program;
|
||||
|
||||
private int width;
|
||||
private int height;
|
||||
private int x0;
|
||||
private int y0;
|
||||
private int x1;
|
||||
private int y1;
|
||||
private final int width;
|
||||
private final int height;
|
||||
private final int x0;
|
||||
private final int y0;
|
||||
private final int x1;
|
||||
private final int y1;
|
||||
|
||||
public TileProcessor(ContributionBuffer buffer, int x0, int y0, int x1, int y1, int width, int height, FragmentProgram program) {
|
||||
this.buffer = buffer;
|
||||
|
@ -30,13 +28,15 @@ public class TileProcessor implements Callable<Void> {
|
|||
}
|
||||
|
||||
@Override
|
||||
public Void call() throws Exception {
|
||||
public Void call() {
|
||||
double widthTransform = 1.0 / (double) this.width * 2.0;
|
||||
double heightTransform = 1.0 / (double) this.height * 2.0;
|
||||
|
||||
for (int x = this.x0; x < x1; x++) {
|
||||
double u = (x + Math.random()) / (double) this.width * 2.0 - 1.0;
|
||||
double u = (x + Math.random()) * widthTransform - 1.0;
|
||||
|
||||
for (int y = this.y0; y < y1; y++) {
|
||||
double v = (y + Math.random()) / (double) this.height * 2.0 - 1.0;
|
||||
double v = (y + Math.random()) * heightTransform - 1.0;
|
||||
|
||||
this.buffer.contribute(x, y, this.program.fragment(u, v));
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@ public class ContributionBuffer {
|
|||
private int width;
|
||||
private int height;
|
||||
|
||||
private int maxSample;
|
||||
|
||||
public ContributionBuffer(int width, int height) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
@ -30,6 +32,8 @@ public class ContributionBuffer {
|
|||
public void contribute(int x, int y, Color color) {
|
||||
buffer[x][y] = buffer[x][y].add(color);
|
||||
samples[x][y]++;
|
||||
|
||||
maxSample = Math.max(maxSample, (int) samples[x][y]);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -51,6 +55,8 @@ public class ContributionBuffer {
|
|||
private int getRGB(int x, int y) {
|
||||
Color linearRGB = buffer[x][y].scale(1.0 / samples[x][y]);
|
||||
|
||||
linearRGB.colorCorrect();
|
||||
|
||||
int red = (int) (linearRGB.r* 255.0);
|
||||
int green = (int) (linearRGB.g * 255.0);
|
||||
int blue = (int) (linearRGB.b * 255.0);
|
||||
|
@ -62,6 +68,20 @@ public class ContributionBuffer {
|
|||
return 0xff000000 | red << 16 | green << 8 | blue;
|
||||
}
|
||||
|
||||
public Color getPixel(int x, int y) {
|
||||
return buffer[x][y].scale(1.0 / samples[x][y]);
|
||||
}
|
||||
|
||||
public void visualizeSamples(int[] buffer) {
|
||||
for (int y = 0; y < height; y++) {
|
||||
int col = y * width;
|
||||
|
||||
for (int x = 0; x < width; x++) {
|
||||
buffer[col + x] = Color.diagonal(samples[x][y] / maxSample).getIntRGB();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void blit(int[] buffer) {
|
||||
for (int y = 0; y < height; y++) {
|
||||
int col = y * width;
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
package renderer.canvas;
|
||||
|
||||
import optics.view.PlayerController;
|
||||
import renderer.Resolution;
|
||||
import renderer.Scheduler;
|
||||
import renderer.debug.DebugOverlay;
|
||||
|
@ -9,6 +8,7 @@ import javax.swing.*;
|
|||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.awt.image.DataBufferInt;
|
||||
import java.awt.image.RenderedImage;
|
||||
|
||||
public class RenderTarget extends JPanel {
|
||||
|
||||
|
@ -70,4 +70,8 @@ public class RenderTarget extends JPanel {
|
|||
public DebugOverlay getOverlay() {
|
||||
return overlay;
|
||||
}
|
||||
|
||||
public RenderedImage getImage() {
|
||||
return this.target;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
<properties/>
|
||||
<border type="none"/>
|
||||
<children>
|
||||
<grid id="eb7a2" layout-manager="GridLayoutManager" row-count="7" column-count="2" same-size-horizontally="false" same-size-vertically="false" hgap="-1" vgap="-1">
|
||||
<grid id="eb7a2" layout-manager="GridLayoutManager" row-count="8" column-count="2" same-size-horizontally="false" same-size-vertically="false" hgap="-1" vgap="-1">
|
||||
<margin top="0" left="8" bottom="0" right="8"/>
|
||||
<constraints>
|
||||
<grid row="0" column="0" row-span="9" col-span="1" vsize-policy="3" hsize-policy="3" anchor="0" fill="3" indent="0" use-parent-layout="false"/>
|
||||
|
@ -26,7 +26,7 @@
|
|||
</component>
|
||||
<vspacer id="8c764">
|
||||
<constraints>
|
||||
<grid row="6" column="0" row-span="1" col-span="1" vsize-policy="6" hsize-policy="1" anchor="0" fill="2" indent="0" use-parent-layout="false"/>
|
||||
<grid row="7" column="0" row-span="1" col-span="1" vsize-policy="6" hsize-policy="1" anchor="0" fill="2" indent="0" use-parent-layout="false"/>
|
||||
</constraints>
|
||||
</vspacer>
|
||||
<component id="4bbcc" class="javax.swing.JLabel">
|
||||
|
@ -117,6 +117,22 @@
|
|||
<text value="866"/>
|
||||
</properties>
|
||||
</component>
|
||||
<component id="f3105" class="javax.swing.JLabel" binding="time">
|
||||
<constraints>
|
||||
<grid row="6" column="1" row-span="1" col-span="1" vsize-policy="0" hsize-policy="0" anchor="8" fill="0" indent="0" use-parent-layout="false"/>
|
||||
</constraints>
|
||||
<properties>
|
||||
<text value="Label"/>
|
||||
</properties>
|
||||
</component>
|
||||
<component id="951eb" class="javax.swing.JLabel">
|
||||
<constraints>
|
||||
<grid row="6" column="0" row-span="1" col-span="1" vsize-policy="0" hsize-policy="0" anchor="8" fill="0" indent="0" use-parent-layout="false"/>
|
||||
</constraints>
|
||||
<properties>
|
||||
<text value="Time"/>
|
||||
</properties>
|
||||
</component>
|
||||
</children>
|
||||
</grid>
|
||||
<hspacer id="6cc64">
|
||||
|
|
|
@ -14,6 +14,7 @@ public class DebugOverlay {
|
|||
private JLabel samples;
|
||||
private JPanel root;
|
||||
private JLabel downScale;
|
||||
private JLabel time;
|
||||
|
||||
public void setup(){
|
||||
this.root.setOpaque(false);
|
||||
|
@ -44,4 +45,8 @@ public class DebugOverlay {
|
|||
public JPanel getRoot() {
|
||||
return root;
|
||||
}
|
||||
|
||||
public void setTime(long l) {
|
||||
this.time.setText(String.format("%.1fs", l * 1e-3));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,11 +8,11 @@ import shading.Material;
|
|||
|
||||
public class BasicMesh extends Mesh {
|
||||
|
||||
private BasicMaterial material;
|
||||
private Material material;
|
||||
|
||||
private Primitive shape;
|
||||
|
||||
public BasicMesh(BasicMaterial material, Primitive shape) {
|
||||
public BasicMesh(Material material, Primitive shape) {
|
||||
this.material = material;
|
||||
this.shape = shape;
|
||||
}
|
||||
|
|
Reference in New Issue