fixed refraction direction generation
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4d3c45c111
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@ -100,14 +100,31 @@ public class Vector {
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return this.sub(normal.scale(this.dot(normal) * 2.0));
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}
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// based on https://bheisler.github.io/post/writing-raytracer-in-rust-part-3/
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public Vector refract(Vector normal, Vector incoming, double ior) {
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double len2 = normal.dot(incoming);
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double k = 1.0 - ior * ior * (1.0 - len2 * len2);
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if (k < 0)
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return Vector.origin();
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double iDotN = incoming.dot(normal);
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double etaI = 1;
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double etaT = ior;
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return incoming.scale(ior).sub(normal.scale(ior * len2 + Math.sqrt(k)));
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Vector refraction_n = normal;
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if (iDotN < 0) {
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iDotN = -iDotN;
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} else {
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refraction_n = normal.negate();
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etaT = 1.0;
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etaI = ior;
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}
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double eta = etaI / etaT;
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double k = 1.0 - (eta * eta) * (1.0 - iDotN * iDotN);
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if (k < 0.0) {
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return Vector.origin();
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} else {
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return incoming.add(refraction_n.scale(iDotN)).scale(eta).sub(refraction_n).scale(Math.sqrt(k));
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}
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}
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public Vector lerp(Vector other, double k) {
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@ -32,13 +32,14 @@ public class Scene {
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public static Scene generateExampleScene() {
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Scene scene = new Scene(new LinearList());
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BasicMaterial mirror = new BasicMaterial(Color.BLACK, 1.0, Color.WHITE, true);
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BasicMaterial glass = new BasicMaterial(Color.BLACK, 1.0, Color.WHITE, true);
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BasicMaterial mirror = new BasicMaterial(Color.BLACK, 1.0, Color.WHITE, false);
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BasicMaterial white = new BasicMaterial(new Color(0.8, 0.8, 0.8), 0.1, new Color(0.8, 0.8, 0.8), false);
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BasicMaterial red = new BasicMaterial(new Color(0.8, 0.0, 0.0), 0.1, new Color(0.8, 0.8, 0.8), false);
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BasicMaterial green = new BasicMaterial(new Color(0.0, 0.8, 0.0), 0.1, new Color(0.8, 0.8, 0.8), false);
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BasicMaterial blue = new BasicMaterial(new Color(0.0, 0.0, 0.8), 0.1, new Color(0.8, 0.8, 0.8), false);
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scene.addMesh(new BasicMesh(mirror, new Sphere(new Vector(0,1.5,0), 1.0)));
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scene.addMesh(new BasicMesh(glass, new Sphere(new Vector(0,0,0), 1.0)));
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scene.addMesh(new BasicMesh(white, new Sphere(new Vector(3,2,0), 0.25)));
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scene.addMesh(new BasicMesh(red, new Sphere(new Vector(2.5,2,-3), 0.33)));
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@ -49,7 +50,7 @@ public class Scene {
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scene.addMesh(new BasicMesh(green, new Plane(new Vector(1, 0, 0), 4)));
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scene.addMesh(new BasicMesh(blue, new Plane(new Vector(0, 0, 1), 5)));
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scene.addMesh(new BasicMesh(white, new Plane(new Vector(0, 0, 1), -4)));
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scene.addMesh(new BasicMesh(mirror, new Plane(new Vector(0, 0, 1), -4)));
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scene.addLight(new Point(Color.WHITE.scale(0.5), new Vector(0, 4, 0)));
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scene.addLight(new Point(Color.WHITE.scale(0.5), new Vector(1, 3, 1)));
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