A physically based path tracing engine written in Rust. The project was a testing ground for my first Vulcan project and it works. Performance is bad but as a first test it did its job.
This repository has been archived on 2023-12-10. You can view files and clone it, but cannot push or open issues or pull requests.
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Sven Vogel 427ccccc1b added more example scene and oren-nayar diffuse shading 2023-04-20 15:09:52 +02:00
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Cargo.lock finished diffuse pathtracing 2023-04-17 20:02:22 +02:00
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README.md

Eruption

Eruption is a vulkan based pathtracer. It is in an experimental state an may have performance issues