Merge pull request 'feat/add-three.js' (#3) from feat/add-three.js into main
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Reviewed-on: #3
This commit is contained in:
Sven Vogel 2024-10-24 22:16:31 +00:00
commit 077d3ef8e9
8 changed files with 853 additions and 13 deletions

797
package-lock.json generated

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@ -10,13 +10,17 @@
"preview": "vite preview"
},
"dependencies": {
"@react-three/drei": "^9.115.0",
"@react-three/fiber": "^8.17.10",
"react": "^18.3.1",
"react-dom": "^18.3.1"
"react-dom": "^18.3.1",
"three": "^0.169.0"
},
"devDependencies": {
"@eslint/js": "^9.13.0",
"@types/react": "^18.3.11",
"@types/react-dom": "^18.3.1",
"@types/three": "^0.169.0",
"@vitejs/plugin-react": "^4.3.3",
"eslint": "^9.13.0",
"eslint-plugin-react-hooks": "^5.0.0",

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@ -1,3 +1,5 @@
import Renderer from './Renderer.tsx'
function App() {
return (
@ -19,6 +21,7 @@ function App() {
<div className="hidden lg:flex lg:flex-1 lg:justify-end"/>
</nav>
</header>
<Renderer/>
</>
)
}

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src/Renderer.tsx Normal file
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@ -0,0 +1,50 @@
import { Canvas, useFrame, useLoader } from '@react-three/fiber';
import { Circle, Clone, ContactShadows, OrbitControls } from '@react-three/drei'
import { Suspense, useRef } from 'react';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
function Gear(props: any) {
const gltf = useLoader(GLTFLoader, './gear.glb');
const gear1Ref = useRef<any>()
const gear2Ref = useRef<any>()
const speed = 2.5;
useFrame(({ clock }) => {
gear1Ref.current.rotation.z = clock.getElapsedTime() * speed + Math.sin(clock.getElapsedTime()) * speed
gear2Ref.current.rotation.z = -clock.getElapsedTime() * speed - Math.sin(clock.getElapsedTime()) * speed
})
return <>
<Clone ref={gear1Ref} {...props} object={gltf.scene} />
<Clone ref={gear2Ref} position={[2.5,0,0]} {...props} object={gltf.scene} />
</>
}
function Renderer() {
return (
<div className='flex flex-col h-screen gradient'>
<Canvas camera={{ position: [-8, 5, 8] }}>
<Suspense fallback={null}>
<ambientLight />
<directionalLight />
<Gear />
<ContactShadows
scale={60}
position={[0, -2, 0]}
opacity={2.0}
blur={2}
resolution={512}
/>
<Circle args={[10]} position={[0,-2.001,0]} rotation-x={-Math.PI / 2} receiveShadow>
<meshBasicMaterial color={[0.8,0.8,0.8]}/>
</Circle>
<OrbitControls target={[0, 0, 0]} maxPolarAngle={Math.PI / 2.0} />
</Suspense>
</Canvas>
</div>
);
}
export default Renderer

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@ -1,3 +1,8 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
.gradient {
background: rgb(255,255,255);
background: linear-gradient(0deg, rgba(255,255,255,1) 0%, rgba(190,190,190,1) 100%);
}

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@ -1 +1 @@
{"root":["./src/App.tsx","./src/main.tsx","./src/vite-env.d.ts"],"version":"5.6.3"}
{"root":["./src/App.tsx","./src/Renderer.tsx","./src/main.tsx","./src/vite-env.d.ts"],"version":"5.6.3"}

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@ -10,4 +10,7 @@ export default defineConfig({
plugins: [tailwindcss()],
},
},
assetsInclude: [
"**/*.glb"
]
})