brunsviga-demo/src/Renderer.tsx

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import { Canvas, useFrame, useLoader } from '@react-three/fiber';
import { Circle, Clone, ContactShadows, OrbitControls } from '@react-three/drei'
import { Suspense, useRef } from 'react';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
function Gear(props: any) {
const gltf = useLoader(GLTFLoader, './gear.glb');
const gear1Ref = useRef<any>()
const gear2Ref = useRef<any>()
const speed = 2.5;
useFrame(({ clock }) => {
gear1Ref.current.rotation.z = clock.getElapsedTime() * speed + Math.sin(clock.getElapsedTime()) * speed
gear2Ref.current.rotation.z = -clock.getElapsedTime() * speed - Math.sin(clock.getElapsedTime()) * speed
})
return <>
<Clone ref={gear1Ref} {...props} object={gltf.scene} />
<Clone ref={gear2Ref} position={[2.5,0,0]} {...props} object={gltf.scene} />
</>
}
function Renderer() {
return (
<div className='flex flex-col h-screen gradient'>
<Canvas camera={{ position: [-8, 5, 8] }}>
<Suspense fallback={null}>
<ambientLight />
<directionalLight />
<Gear />
<ContactShadows
scale={60}
position={[0, -2, 0]}
opacity={2.0}
blur={2}
resolution={512}
/>
<Circle args={[10]} position={[0,-2.001,0]} rotation-x={-Math.PI / 2} receiveShadow>
<meshBasicMaterial color={[0.8,0.8,0.8]}/>
</Circle>
<OrbitControls target={[0, 0, 0]} maxPolarAngle={Math.PI / 2.0} />
</Suspense>
</Canvas>
</div>
);
}
export default Renderer