Sven Vogel b70889b7ec | ||
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.. | ||
Buffer-A.glsl | ||
Buffer-B.glsl | ||
Common.glsl | ||
Image.glsl | ||
README.md |
README.md
PBR-Pathracing
This is a mulitpass shader for physically based rendering using ray tracing. Buffer-A will path trace the raw image into linear RGB. Buffer-B will convert the linear RGB into clamped sRGB by applying an approximation of the ACES tonemap. The image pass will draw Buffer-B to the screen and denoise the image.
Feature list
- PBR path tracing
- ACES tonemapping
- TAA
- MSAA
- Motionblur
- Depth of Field
- Realtime denoising
- Oren-nayar Diffuse shading
- Metalic materials
- Glass materials