Shadertoy-Shaders/Simple-Parallax-Occlusion-M...
Sven Vogel 739a00f466 fixed links 2024-03-02 14:34:46 +01:00
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Image.glsl added simple pom 2023-07-12 09:45:33 +02:00
README.md fixed links 2024-03-02 14:34:46 +01:00
overview.png added simple pom 2023-07-12 09:45:33 +02:00

README.md

Simple Parallax Occlusion Mapping

POM

Parallax Occlusion Mapping is a way of adding 3D bumps to a flat surface, based on a heightmap. This does not actually displace the geometry but performs a ray casting algorithm on the surface which acts a "portal" to a more detailed surface. This Implememtation is a basic first draft and assumes the surface normal to a constant up vector.