const float GRID_PIXEL = 75.0; // how many frames to ignore when computing next iteration of game of life. // Frame-Rate = fps/FRAME_INTERLACE const int FRAME_INTERLACE = 10; // pixelize float pixelize(in float x) { return floor(x * GRID_PIXEL)/GRID_PIXEL; } vec2 pixelize(in vec2 x) { return floor(x * GRID_PIXEL)/GRID_PIXEL; }