diff --git a/pbr-pathtracing/README.md b/pbr-pathtracing/README.md new file mode 100644 index 0000000..a711dc0 --- /dev/null +++ b/pbr-pathtracing/README.md @@ -0,0 +1,15 @@ +# PBR-Pathracing +This is a mulitpass shader for physically based rendering using ray tracing. +Buffer-A will path trace the raw image into linear RGB. Buffer-B will convert the linear RGB into clamped sRGB by applying an approximation of the ACES tonemap. The image pass will draw Buffer-B to the screen and denoise the image. + +## Feature list +* PBR path tracing +* ACES tonemapping +* TAA +* MSAA +* Motionblur +* Depth of Field +* Realtime denoising +* Oren-nayar Diffuse shading +* Metalic materials +* Glass materials \ No newline at end of file