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# John Conway's Game of Life: 2D
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# John Conway's Game of Life: 2D
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Multipass GPU implementation of the famous Game of Life.
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Multipass GPU implementation of the famous Game of Life.
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/John-Conway's-Game-of-Life:2D/overview.png)
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Game-of-Life-2D/overview.png)
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Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 80 KiB |
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# Various blur filters
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# Various blur filters
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Blur-Filter/overview.png)
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Blur-Filter/overview.png)
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This folder contains implementations for the following 3 blur filters:
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This folder contains implementations for the following 3 blur filters:
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- box blur (sector 2)
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- box blur (sector 2)
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Before Width: | Height: | Size: 529 KiB After Width: | Height: | Size: 529 KiB |
Before Width: | Height: | Size: 334 KiB After Width: | Height: | Size: 334 KiB |
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# Optimized-Bilateral-Filter
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# Optimized-Bilateral-Filter
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Optimized-Bilateral-Filter/overview.png)
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Optimized-Bilateral-Filter/overview.png)
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In part 1 you can the example image with noise applied to it. In sector 2 you can see the denoised image and in sector 3 is the original unfiltered image.
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In part 1 you can the example image with noise applied to it. In sector 2 you can see the denoised image and in sector 3 is the original unfiltered image.
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Before Width: | Height: | Size: 642 KiB After Width: | Height: | Size: 642 KiB |