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# John Conway's Game of Life: 2D
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# John Conway's Game of Life: 2D
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Multipass GPU implementation of the famous Game of Life.
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Multipass GPU implementation of the famous Game of Life.
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Game-of-Life-2D/overview.png)
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![overview.png](https://git.montehaselino.de/servostar/Shadertoy-Shaders/raw/branch/main/Game-of-Life-2D/overview.png)
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# John Conway's Game of Life: 3D
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# John Conway's Game of Life: 3D
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![Game of Life 3D](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Game-of-Life-3D/overview.png)
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![Game of Life 3D](https://git.montehaselino.de/servostar/Shadertoy-Shaders/raw/branch/main/Game-of-Life-3D/overview.png)
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Multipass GPU implementation of the famous Game of Life. But in 3D!
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Multipass GPU implementation of the famous Game of Life. But in 3D!
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The rules of this 3D version are as follows:
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The rules of this 3D version are as follows:
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- or it has 4 alive neighboors
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- or it has 4 alive neighboors
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otherwise the cell dies.
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otherwise the cell dies.
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[Watch video preview](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Game-of-Life-3D/overview.webm)
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[Watch video preview](https://git.montehaselino.de/servostar/Shadertoy-Shaders/raw/branch/main/Game-of-Life-3D/overview.webm)
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# Various blur filters
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# Various blur filters
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Blur-Filter/overview.png)
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![overview.png](https://git.montehaselino.de/servostar/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Blur-Filter/overview.png)
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This folder contains implementations for the following 3 blur filters:
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This folder contains implementations for the following 3 blur filters:
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- box blur (sector 2)
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- box blur (sector 2)
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# Chromatic-Aberration
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# Chromatic-Aberration
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Chromatic-Aberration/overview.png)
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![overview.png](https://git.montehaselino.de/servostar/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Chromatic-Aberration/overview.png)
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This is a crude implementation of a 2D filter mimicing the effect of chromatic aberration which happens with real world lenses
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This is a crude implementation of a 2D filter mimicing the effect of chromatic aberration which happens with real world lenses
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that are unable to focus light of different wavelengths to the same focal plane.
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that are unable to focus light of different wavelengths to the same focal plane.
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# Convolution-Filter
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# Convolution-Filter
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Convolution-Filter/overview.png)
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![overview.png](https://git.montehaselino.de/servostar/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Convolution-Filter/overview.png)
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Convolution filter are filters that take a kernel and sum up every pixel and multiply that pixel with the corresponding element of the kernel.
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Convolution filter are filters that take a kernel and sum up every pixel and multiply that pixel with the corresponding element of the kernel.
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Note that blur filter are technically convolution filters as well despite them not being listed here.
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Note that blur filter are technically convolution filters as well despite them not being listed here.
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# Dilation / Erosion filter
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# Dilation / Erosion filter
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Dilation-Erosion/overview.png)
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![overview.png](https://git.montehaselino.de/servostar/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Dilation-Erosion/overview.png)
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Dilation is the process of intesifying the brightessed pixel of a kernel, where as erosion intesifies the darkesed pixel of a kernel.
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Dilation is the process of intesifying the brightessed pixel of a kernel, where as erosion intesifies the darkesed pixel of a kernel.
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# Optimized-Bilateral-Filter
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# Optimized-Bilateral-Filter
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![overview.png](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Optimized-Bilateral-Filter/overview.png)
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![overview.png](https://git.montehaselino.de/servostar/Shadertoy-Shaders/raw/branch/main/Image-Filtering/Optimized-Bilateral-Filter/overview.png)
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In part 1 you can the example image with noise applied to it. In sector 2 you can see the denoised image and in sector 3 is the original unfiltered image.
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In part 1 you can the example image with noise applied to it. In sector 2 you can see the denoised image and in sector 3 is the original unfiltered image.
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# Simple Parallax Occlusion Mapping
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# Simple Parallax Occlusion Mapping
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![POM](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Simple-Parallax-Occlusion-Mapping/overview.png)
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![POM](https://git.montehaselino.de/servostar/Shadertoy-Shaders/raw/branch/main/Simple-Parallax-Occlusion-Mapping/overview.png)
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Parallax Occlusion Mapping is a way of adding 3D bumps to a flat surface, based on a heightmap. This does not actually displace the geometry
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Parallax Occlusion Mapping is a way of adding 3D bumps to a flat surface, based on a heightmap. This does not actually displace the geometry
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but performs a ray casting algorithm on the surface which acts a "portal" to a more detailed surface.
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but performs a ray casting algorithm on the surface which acts a "portal" to a more detailed surface.
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