7 lines
499 B
Markdown
7 lines
499 B
Markdown
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# Simple Parallax Occlusion Mapping
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![POM](https://git.teridax.de/teridax/Shadertoy-Shaders/raw/branch/main/Simple-Parallax-Occlusion-Mapping/overview.png)
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Parallax Occlusion Mapping is a way of adding 3D bumps to a flat surface, based on a heightmap. This does not actually displace the geometry
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but performs a ray casting algorithm on the surface which acts a "portal" to a more detailed surface.
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This Implememtation is a basic first draft and assumes the surface normal to a constant up vector.
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