85 lines
3.1 KiB
C#
85 lines
3.1 KiB
C#
using System;
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using System.Windows.Forms;
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using Matrix_App.PregeneratedMods.reflection;
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using static Matrix_App.GifGeneratorUtils;
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namespace Matrix_App.PregeneratedMods
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{
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public sealed class Transfom : MatrixGifGenerator
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{
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[UiWidget]
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[UiDescription(title: "Flip Horizontally", description: "Flips the image in the middle on the horizontal axis")]
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private bool flipHorizontally = false;
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[UiWidget]
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[UiDescription(title: "Flip Vertically", description: "Flips the image in the middle on the vertical axis")]
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private bool flipVertically = false;
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[UiWidget]
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[UiDescription(title: "Mirror Horizontally", description: "Mirrors the image in the middle on the horizontal axis")]
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private bool mirrorHorizontally = false;
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[UiWidget]
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[UiDescription(title: "Mirror Vertically", description: "Mirrors the image in the middle on the vertical axis")]
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private bool mirrorVertically = false;
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[UiWidget]
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[UiDescription(title: "Rotation", description: "Rotate counter-clock-wise, repeating the image where needed (at corners)")]
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private int rotation = 0;
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[UiWidget]
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[UiDescription(title: "Skew X", description: "Skew the image on the x-axis")]
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private float skewX = 0.0f;
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[UiWidget]
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[UiDescription(title: "Skew Y", description: "Skew the image on the y-axis")]
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private float skewY = 0.0f;
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[UiWidget]
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[UiDescription(title: "Scale", description: "Scale up or down")]
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private float scale = 0.5f;
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protected override void ColorFragment(in int x, in int y, in float u, in float v, in int frame, out float r, out float g, out float b)
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{
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var sint = MathF.Sin(rotation / 180.0f * MathF.PI);
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var cost = MathF.Cos(rotation / 180.0f * MathF.PI);
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var tx = x;
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var ty = y;
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var otx = x - (width >> 1);
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var oty = y - (height >> 1);
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tx = (int) (otx * cost - oty * sint);
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ty = (int) (otx * sint + oty * cost);
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tx += width >> 1;
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ty += height >> 1;
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tx = flipVertically ? width - tx - 1 : tx;
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ty = flipHorizontally ? height - ty - 1 : ty;
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tx = mirrorVertically ? tx % (width >> 1) : tx;
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ty = mirrorHorizontally ? ty % (height >> 1) : ty;
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tx += (int) (ty * skewX * 2.0f);
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ty += (int) (tx * skewY * 2.0f);
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tx = (int) ((tx - (width >> 1)) * scale * 2.0f) + (width >> 1);
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ty = (int) ((ty - (height >> 1)) * scale * 2.0f) + (height >> 1);
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tx = Math.Abs(tx) % width;
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ty = Math.Abs(ty) % height;
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SampleFrame(actualStore!, frame, tx, ty, width, out float lr, out float lg, out float lb);
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r = lr;
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g = lg;
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b = lb;
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}
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protected override void CreateUi(FlowLayoutPanel anchor, update invokeGenerator)
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{
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}
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}
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} |