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PainterlyUNO/Matrix App/Defaults.cs

46 lines
1.4 KiB
C#

namespace Matrix_App
{
public static class Defaults
{
public const int MatrixStartWidth = 16;
public const int MatrixStartHeight = 16;
public const int MatrixStartFrames = 1;
public const int MatrixLimitedWidth = 512;
public const int MatrixLimitedHeight = 512;
public const int BaudRate = 9600;
public const int ReadTimeoutMs = 20500;
public const int WriteTimeoutMs = 2500;
/// <summary>
/// Number of Bytes Per Pixel: 3 cause Red (1 byte) + Blue (1 Byte) + Green (1 byte) = 3
/// </summary>
public const int Bpp = 3;
public const int FilterPreviewWidth = 32;
public const int FilterPreviewHeight = 32;
public const int ArduinoSynchronizationByte = 91;
public const int ArduinoSuccessByte = 75;
public const int ArduinoErrorByte = 255;
public const int ArduinoCommandQueueSize = 2;
public const int ArduinoReceiveBufferSize = 1 + 1 + 1 + MatrixLimitedWidth * MatrixLimitedHeight;
public const int DequeueWaitTimeoutCounter = 3;
}
public static class ArduinoInstruction
{
public const byte OpcodeScale = 0;
public const byte OpcodeImage = 2;
public const byte OpcodeFill = 3;
public const byte OpcodePush = 5;
public const byte OpcodeInfo = 6;
// public static readonly byte OpcodeConfig = 4;
}
}