using System; using System.Windows.Forms; using Matrix_App.PregeneratedMods.reflection; using static Matrix_App.GifGeneratorUtils; namespace Matrix_App.PregeneratedMods { public sealed class SimpleRainbow : MatrixGifGenerator { [UiWidget] [UiDescription(title: "Radial", description: "Uses the angle to alter hues")] private bool radial = false; [UiWidget] [UiDescription(title: "Saturation", description: "Overall saturation")] private float saturation = 1.0f; [UiWidget] [UiDescription(title: "Brightness", description: "Overall brightness")] private float value = 1.0f; [UiWidget] [UiDescription(title: "Hue rotation", description: "Offset for hue calculation")] private float rotation = 0.0f; protected override void ColorFragment(in int x, in int y, in float u, in float v, in int frame, out float r, out float g, out float b) { if (radial) { CartesianToPolar(u - 0.5f, v - 0.5f, out float angle, out float _); RgbFromHsv(AddHueOffset((angle + MathF.PI) / MathF.PI * 180.0f + frame / (float)totalFrames * 360.0f), saturation, value, out r, out g, out b); } else { RgbFromHsv(AddHueOffset(u * 360.0f + frame / (float) (totalFrames + 0.001) * 360.0f), saturation, value, out r, out g, out b); } } protected override void CreateUi(FlowLayoutPanel anchor, update invokeGenerator) { } private float AddHueOffset(float hue) { return MathF.Abs(hue + rotation * 360) % 360.0f; } } }