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PainterlyUNO/Matrix App/PregeneratedMods/minecraft/Minecraft.cs

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using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
using Matrix_App.Properties;
namespace Matrix_App.minecraft
{
public class Minecraft : MatrixGifGenerator
{
private Bitmap? texture = Resources.Pumpkin;
protected override void CreateUi(FlowLayoutPanel anchor, update invokeGenerator)
{
CreateButton(Resources.CreeperHead, "Creeper", anchor, invokeGenerator);
CreateButton(Resources.EndermanHead, "Enderman", anchor, invokeGenerator);
CreateButton(Resources.EmeraldBlock, "Emerald", anchor, invokeGenerator);
CreateButton(Resources.CommandBlock, "Command Block", anchor, invokeGenerator);
CreateButton(Resources.DiamondOre, "Diamond ore", anchor, invokeGenerator);
CreateButton(Resources.GrassBlock, "Grass", anchor, invokeGenerator);
CreateButton(Resources.Pumpkin, "Pumpkin", anchor, invokeGenerator);
CreateButton(Resources.RedstoneLamp, "Redstone lamp", anchor, invokeGenerator);
CreateButton(Resources.TNT, "TNT", anchor, invokeGenerator);
CreateButton(Resources.BlueWool, "Blue wool", anchor, invokeGenerator);
}
private void CreateButton(Bitmap bitmap, string title, FlowLayoutPanel anchor, update invokeGenerator)
{
var button = new Button()
{
Text = title,
AutoSize = true,
Image = bitmap,
TextImageRelation = TextImageRelation.ImageBeforeText,
ImageAlign = ContentAlignment.MiddleLeft,
TextAlign = ContentAlignment.MiddleRight
};
button.Width = anchor.ClientSize.Width - button.Margin.Left - button.Margin.Right;
button.Click += (a, b) =>
{
texture = bitmap;
invokeGenerator();
};
anchor.Controls.Add(button);
}
protected override void ColorFragment(in int x, in int y, in float u, in float v, in int frame, out float r, out float g, out float b)
{
var color = texture!.GetPixel((int) (u * texture.Width), (int) (v * texture.Height));
r = color.R / 255.0f;
g = color.G / 255.0f;
b = color.B / 255.0f;
}
}
}