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PainterlyUNO/Matrix App/PregeneratedMods/effectors/Transfom.cs

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using System;
using System.Windows.Forms;
using Matrix_App.PregeneratedMods.reflection;
using static Matrix_App.GifGeneratorUtils;
namespace Matrix_App.PregeneratedMods
{
public sealed class Transfom : MatrixGifGenerator
{
[UiWidget]
[UiDescription(title: "Flip Horizontally", description: "Flips the image in the middle on the horizontal axis")]
private bool flipHorizontally = false;
[UiWidget]
[UiDescription(title: "Flip Vertically", description: "Flips the image in the middle on the vertical axis")]
private bool flipVertically = false;
[UiWidget]
[UiDescription(title: "Mirror Horizontally", description: "Mirrors the image in the middle on the horizontal axis")]
private bool mirrorHorizontally = false;
[UiWidget]
[UiDescription(title: "Mirror Vertically", description: "Mirrors the image in the middle on the vertical axis")]
private bool mirrorVertically = false;
[UiWidget]
[UiDescription(title: "Rotation", description: "Rotate counter-clock-wise, repeating the image where needed (at corners)")]
private float rotation = 0.0f;
[UiWidget]
[UiDescription(title: "Skew X", description: "Skew the image on the x-axis")]
private float skewX = 0.0f;
[UiWidget]
[UiDescription(title: "Skew Y", description: "Skew the image on the y-axis")]
private float skewY = 0.0f;
[UiWidget]
[UiDescription(title: "Scale", description: "Scale up or down")]
private float scale = 0.5f;
protected override void ColorFragment(in int x, in int y, in float u, in float v, in int frame, out float r, out float g, out float b)
{
var sint = MathF.Sin(rotation * MathF.PI * 2.0f);
var cost = MathF.Cos(rotation * MathF.PI * 2.0f);
var tx = x;
var ty = y;
var otx = x - (width >> 1);
var oty = y - (height >> 1);
tx = (int) (otx * cost - oty * sint);
ty = (int) (otx * sint + oty * cost);
tx += width >> 1;
ty += height >> 1;
tx = flipVertically ? width - tx - 1 : tx;
ty = flipHorizontally ? height - ty - 1 : ty;
tx = mirrorVertically ? tx % (width >> 1) : tx;
ty = mirrorHorizontally ? ty % (height >> 1) : ty;
tx += (int) (ty * skewX * 2.0f);
ty += (int) (tx * skewY * 2.0f);
tx = (int) ((tx - (width >> 1)) * scale * 2.0f) + (width >> 1);
ty = (int) ((ty - (height >> 1)) * scale * 2.0f) + (height >> 1);
tx = Math.Abs(tx) % width;
ty = Math.Abs(ty) % height;
SampleFrame(actualStore!, frame, tx, ty, width, out float lr, out float lg, out float lb);
r = lr;
g = lg;
b = lb;
}
protected override void CreateUi(FlowLayoutPanel anchor, update invokeGenerator)
{
}
}
}