2021-06-09 16:43:27 +00:00
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Text;
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2021-06-09 17:53:36 +00:00
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using static Matrix_App.Defaults;
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2021-06-09 16:43:27 +00:00
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namespace Matrix_App
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{
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public sealed class Utils
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{
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/// <summary>
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/// Resizes and image to the specified size in pixels.
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/// Sclaing is done via an Bicubic filter.
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/// Upscaling will result in blurry images.
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/// </summary>
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/// <param name="image"></param>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <returns></returns>
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public static Bitmap ResizeImage(Image image, int width, int height)
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{
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var destRect = new Rectangle(0, 0, width, height);
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var destImage = new Bitmap(width, height);
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destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
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using (var graphics = Graphics.FromImage(destImage))
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{
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graphics.CompositingMode = CompositingMode.SourceCopy;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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using (var wrapMode = new ImageAttributes())
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{
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wrapMode.SetWrapMode(WrapMode.TileFlipXY);
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graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
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}
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}
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return destImage;
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}
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/// <summary>
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/// Stores every 3-byte tuple from source into dest, by flipping the 0st and 1st byte of each tuple.
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/// </summary>
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/// <param name="source"></param>
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/// <param name="dest"></param>
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public static void FlipColorStoreRG_GR(byte[][] source, byte[][] dest)
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{
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for (int f = 0; f < dest.Length; f++)
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{
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for (int x = 0; x < dest[0].Length; x += 3)
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{
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// flip r, g
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dest[f][x + 0] = source[f][x + 1];
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dest[f][x + 1] = source[f][x + 0];
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dest[f][x + 2] = source[f][x + 2];
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}
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}
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}
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/// <summary>
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/// Wraps buffer into a bitmap with width and height
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/// </summary>
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/// <param name="buffer"></param>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <returns></returns>
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public static Bitmap ImageWrap(byte[] buffer, int width, int height)
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{
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var image = new Bitmap(width, height);
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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2021-06-09 17:53:36 +00:00
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int index = (x + y * width) * Bpp;
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2021-06-09 16:43:27 +00:00
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image.SetPixel(x, y, Color.FromArgb(
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(byte) buffer[index + 0],
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(byte) buffer[index + 1],
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(byte) buffer[index + 2]
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));
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}
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}
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return image;
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}
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/// <summary>
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/// Creates an buffer of RGB-bytes and n-frames.
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <param name="frames"></param>
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/// <returns></returns>
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public static byte[][] CreateImageRGB_NT(int width, int height, int frames)
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{
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byte[][] bytes = new byte[frames][];
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for (int frame = 0; frame < frames; frame++)
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{
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2021-06-09 17:53:36 +00:00
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bytes[frame] = new byte[width * height * Bpp];
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2021-06-09 16:43:27 +00:00
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}
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return bytes;
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}
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}
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}
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