fixed multihtreading benchmark missing

removed default code from lib.rs
removed println statements from image_loader
added image loading feature to database
This commit is contained in:
Sven Vogel 2023-06-17 22:31:18 +02:00
parent 3bb064870d
commit b498aee8a7
5 changed files with 197 additions and 376 deletions

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@ -1,350 +1,179 @@
//! This module provides the functionality to create thread pool to execute tasks in parallel. //! Benachmarking funcitonality for [Criterion.rs](https://github.com/bheisler/criterion.rs)
//! The amount of threads to be used at maximum can be regulated by using `ThreadPool::with_limit`. //! This benchmark will compare the performance of various thread pools launched with different amounts of
//! This implementation is aimed to be of low runtime cost with minimal sychronisation due to blocking. //! maximum threads.
//! Note that no threads will be spawned until jobs are supplied to be executed. For every supplied job //! Each thread will calculate a partial dot product of two different vectors composed of 1,000,000 64-bit
//! a new thread will be launched until the maximum number is reached. By then every launched thread will //! double precision floating point values.
//! be reused to process the remaining elements of the queue. If no jobs are left to be executed
//! all threads will finish and die. This means that if nothing is done, no threads will run in idle in the background.
//! # Example
//! ```rust
//! # use imsearch::multithreading::ThreadPool;
//! # use imsearch::multithreading::Task;
//! let mut pool = ThreadPool::with_limit(2);
//!
//! for i in 0..10 {
//! pool.enqueue(Task::new(i, |i| i));
//! // ^^^^^^ closure or static function
//! }
//!
//! pool.join_all();
//! assert_eq!(pool.get_results().iter().sum::<i32>(), 45);
//! ```
use std::{ use std::sync::Arc;
any::Any,
collections::VecDeque, use criterion::{black_box, criterion_group, criterion_main, BenchmarkId, Criterion, Throughput};
num::NonZeroUsize, use imsearch::multithreading::{Task, ThreadPool};
sync::{
mpsc::{channel, Receiver, Sender}, /// Amount of elements per vector used to calculate the dot product
Arc, Mutex, const VEC_ELEM_COUNT: usize = 1_000_000;
/// Number of threads to test
const THREAD_COUNTS: [usize; 17] = [
1, 2, 4, 6, 8, 10, 12, 16, 18, 20, 22, 26, 28, 32, 40, 56, 64,
];
/// seeds used to scramble up the values produced by the hash function for each vector
/// these are just some pseudo random numbers
const VEC_SEEDS: [u64; 2] = [0xa3f8347abce16, 0xa273048ca9dea];
/// Compute the dot product of two vectors
/// # Panics
/// this function assumes both vectors to be of exactly the same length.
/// If this is not the case the function will panic.
fn dot(a: &[f64], b: &[f64]) -> f64 {
let mut sum = 0.0;
for i in 0..a.len() {
sum += a[i] * b[i];
}
sum
}
/// Computes the dot product using a thread pool with varying number of threads. The vectors will be both splitted into equally
/// sized slices which then get passed ot their own thread to compute the partial dot product. After all threads have
/// finished the partial dot products will be summed to create the final result.
fn dot_parallel(a: Arc<Vec<f64>>, b: Arc<Vec<f64>>, threads: usize) {
let mut pool = ThreadPool::with_limit(threads);
// number of elements in each vector for each thread
let steps = a.len() / threads;
for i in 0..threads {
// offset of the first element for the thread local vec
let chunk = i * steps;
// create a new strong reference to the vector
let aa = a.clone();
let bb = b.clone();
// launch a new thread
pool.enqueue(Task::new(
(aa, bb, chunk, steps),
|(aa, bb, chunk, steps)| {
let a = &aa[chunk..(chunk + steps)];
let b = &bb[chunk..(chunk + steps)];
dot(a, b)
}, },
thread::{self, JoinHandle}, ));
};
/// Default number if threads to be used in case [`std::thread::available_parallelism`] fails.
pub const DEFAULT_THREAD_POOL_SIZE: usize = 1;
/// Indicates the priority level of functions or closures which get supplied to the pool.
/// Use [`Priority::High`] to ensure the closue to be executed before all closures that are already supplied
/// Use [`Priority::Low`] to ensure the closue to be executed after all closures that are already supplied
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub enum Priority {
/// Indicate that the closure or function supplied to the thread
/// has higher priority than any other given to the pool until now.
/// The item will get enqueued at the start of the waiting-queue.
High,
/// Indicate that the closure or function supplied to the thread pool
/// has lower priority than the already supplied ones in this pool.
/// The item will get enqueued at the end of the waiting-queue.
Low,
}
/// Traits a return value has to implement when being given back by a function or closure.
pub trait Sendable: Any + Send + 'static {}
impl<T> Sendable for T where T: Any + Send + 'static {}
/// A task that will be executed at some point in the future by the thread pool
/// At the heart of this struct is the function to be executed. This may be a closure.
#[derive(Debug, Copy, Clone)]
pub struct Task<I, T>
where
I: Sendable,
T: Sendable,
{
job: fn(I) -> T,
param: I,
}
impl<I, T> Task<I, T>
where
I: Sendable,
T: Sendable,
{
pub fn new(param: I, job: fn(I) -> T) -> Self {
Self { job, param }
}
}
/// Thread pool which can be used to execute functions or closures in parallel.
/// The amount of threads to be used at maximum can be regulated by using `ThreadPool::with_limit`.
/// This implementation is aimed to be of low runtime cost with minimal sychronisation due to blocking.
/// Note that no threads will be spawned until jobs are supplied to be executed. For every supplied job
/// a new thread will be launched until the maximum number is reached. By then every launched thread will
/// be reused to process the remaining elements of the queue. If no jobs are left to be executed
/// all threads will finish and die. This means that if nothing is done, no threads will run in idle in the background.
/// # Example
/// ```rust
/// # use imsearch::multithreading::ThreadPool;
/// # use imsearch::multithreading::Task;
/// let mut pool = ThreadPool::with_limit(2);
///
/// for i in 0..10 {
/// pool.enqueue(Task::new(i, |i| i));
/// }
///
/// pool.join_all();
/// assert_eq!(pool.get_results().iter().sum::<i32>(), 45);
/// ```
/// # Drop
/// This struct implements the `Drop` trait. Upon being dropped the pool will wait for all threads
/// to finsish. This may take up an arbitrary amount of time.
/// # Panics in the thread
/// When a function or closure panics, the executing thread will detect the unwind performed by `panic` causing the
/// thread to print a message on stderr. The thread itself captures panics and won't terminate execution but continue with
/// the next task in the queue.
/// Its not recommend to use this pool with custom panic hooks or special functions which abort the process.
/// Also panicking code from external program written in C++ or others in undefinied behavior according to [`std::panic::catch_unwind`]
#[derive(Debug)]
pub struct ThreadPool<I, T>
where
I: Sendable,
T: Sendable,
{
/// queue for storing the jobs to be executed
queue: Arc<Mutex<VecDeque<Task<I, T>>>>,
/// handles for all threads currently running and processing jobs
handles: Vec<JoinHandle<()>>,
/// reciver end for channel based communication between threads
receiver: Receiver<T>,
/// sender end for channel based communication between threads
sender: Sender<T>,
/// maximum amount of threads to be used in parallel
limit: NonZeroUsize,
}
impl<I, T> Default for ThreadPool<I, T>
where
I: Sendable,
T: Sendable,
{
fn default() -> Self {
let (sender, receiver) = channel::<T>();
// determine default thread count to use based on the system
let default =
NonZeroUsize::new(DEFAULT_THREAD_POOL_SIZE).expect("Thread limit must be non-zero");
let limit = thread::available_parallelism().unwrap_or(default);
Self {
queue: Arc::new(Mutex::new(VecDeque::new())),
handles: Vec::new(),
receiver,
sender,
limit,
}
}
}
impl<I, T> ThreadPool<I, T>
where
I: Sendable,
T: Sendable,
{
/// Creates a new thread pool with default thread count determined by either
/// [`std::thread::available_parallelism`] or [`DEFAULT_THREAD_POOL_SIZE`] in case it fails.
/// No threads will be lauched until jobs are enqueued.
pub fn new() -> Self {
Default::default()
}
/// Creates a new thread pool with the given thread count. The pool will continue to launch new threads even if
/// the system does not allow for that count of parallelism.
/// No threads will be lauched until jobs are enqueued.
/// # Panic
/// This function will fails if `max_threads` is zero.
pub fn with_limit(max_threads: usize) -> Self {
let (sender, receiver) = channel::<T>();
Self {
limit: NonZeroUsize::new(max_threads).expect("Thread limit must be non-zero"),
queue: Arc::new(Mutex::new(VecDeque::new())),
handles: Vec::new(),
sender,
receiver,
}
}
/// Put a new job into the queue to be executed by a thread in the future.
/// The priority of the job will determine if the job will be put at the start or end of the queue.
/// See [`crate::multithreading::Priority`].
/// This function will create a new thread if the maximum number of threads in not reached.
/// In case the maximum number of threads is already used, the job is stalled and will get executed
/// when a thread is ready and its at the start of the queue.
pub fn enqueue_priorize(&mut self, func: Task<I, T>, priority: Priority) {
// put job into queue
let mut queue = self.queue.lock().unwrap();
// insert new job into queue depending on its priority
match priority {
Priority::High => queue.push_front(func),
Priority::Low => queue.push_back(func),
}
if self.handles.len() < self.limit.get() {
// we can still launch threads to run in parallel
// clone the sender
let tx = self.sender.clone();
let queue = self.queue.clone();
self.handles.push(thread::spawn(move || {
while let Some(task) = queue.lock().unwrap().pop_front() {
tx.send((task.job)(task.param))
.expect("unable to send result over channel");
}
}));
}
self.handles.retain(|h| !h.is_finished());
}
/// Put a new job into the queue to be executed by a thread in the future.
/// The priority of the job is automatically set to [`crate::multithreading::Priority::Low`].
/// This function will create a new thread if the maximum number of threads in not reached.
/// In case the maximum number of threads is already used, the job is stalled and will get executed
/// when a thread is ready and its at the start of the queue.
pub fn enqueue(&mut self, func: Task<I, T>) {
self.enqueue_priorize(func, Priority::Low);
}
/// Wait for all threads to finish executing. This means that by the time all threads have finished
/// every task will have been executed too. In other words the threads finsish when the queue of jobs is empty.
/// This function will block the caller thread.
pub fn join_all(&mut self) {
while let Some(handle) = self.handles.pop() {
handle.join().unwrap();
}
}
/// Sendables all results that have been Sendableed by the threads until now
/// and haven't been consumed yet.
/// All results retrieved from this call won't be Sendableed on a second call.
/// This function is non blocking.
pub fn try_get_results(&mut self) -> Vec<T> {
self.receiver.try_iter().collect()
}
/// Sendables all results that have been returned by the threads until now
/// and haven't been consumed yet. The function will also wait for all threads to finish executing (empty the queue).
/// All results retrieved from this call won't be returned on a second call.
/// This function will block the caller thread.
pub fn get_results(&mut self) -> Vec<T> {
self.join_all();
self.try_get_results()
}
}
impl<I, T> Drop for ThreadPool<I, T>
where
I: Sendable,
T: Sendable,
{
fn drop(&mut self) {
self.join_all();
}
}
#[cfg(test)]
mod test {
use std::panic::UnwindSafe;
use super::*;
#[test]
fn test_default() {
let mut pool = ThreadPool::default();
for i in 0..10 {
pool.enqueue_priorize(Task::new(i, |i| i), Priority::High);
} }
pool.join_all(); pool.join_all();
assert_eq!(pool.try_get_results().iter().sum::<i32>(), 45); black_box(pool.get_results().iter().sum::<f64>());
}
#[test]
fn test_limit() {
let mut pool = ThreadPool::with_limit(2);
for i in 0..10 {
pool.enqueue(Task::new(i, |i| i));
}
assert_eq!(pool.handles.len(), 2);
assert_eq!(pool.limit.get(), 2);
pool.join_all();
assert_eq!(pool.get_results().iter().sum::<i32>(), 45);
}
trait Object: Send + UnwindSafe {
fn get(&mut self) -> i32;
}
#[derive(Default)]
struct Test1 {
_int: i32,
}
impl Object for Test1 {
fn get(&mut self) -> i32 {
0
}
}
#[derive(Default)]
struct Test2 {
_c: char,
}
impl Object for Test2 {
fn get(&mut self) -> i32 {
0
}
}
#[derive(Default)]
struct Test3 {
_s: String,
}
impl Object for Test3 {
fn get(&mut self) -> i32 {
0
}
}
#[test]
fn test_1() {
let mut pool = ThreadPool::with_limit(2);
let feats: Vec<Box<dyn Object>> = vec![
Box::new(Test1::default()),
Box::new(Test2::default()),
Box::new(Test3::default()),
];
for feat in feats {
pool.enqueue(Task::new(feat, |mut i| {
let _ = i.get();
i
}));
}
pool.join_all();
let _feats: Vec<Box<dyn Object>> = pool.get_results();
}
} }
/// Compute a simple hash value for the given index value.
/// This function will return a value between [0, 1].
#[inline]
fn hash(x: f64) -> f64 {
((x * 234.8743 + 3.8274).sin() * 87624.58376).fract()
}
/// Create a vector filled with `size` elements of 64-bit floating point numbers
/// each initialized with the function `hash` and the given seed. The vector will
/// be filled with values between [0, 1].
fn create_vec(size: usize, seed: u64) -> Arc<Vec<f64>> {
let mut vec = Vec::with_capacity(size);
for i in 0..size {
vec.push(hash(i as f64 + seed as f64));
}
Arc::new(vec)
}
/// Function for executing the thread pool benchmarks using criterion.rs.
/// It will create two different vectors and benchmark the single thread performance
/// as well as the multi threadded performance for varying amounts of threads.
pub fn bench_threadpool(c: &mut Criterion) {
let vec_a = create_vec(VEC_ELEM_COUNT, VEC_SEEDS[0]);
let vec_b = create_vec(VEC_ELEM_COUNT, VEC_SEEDS[1]);
let mut group = c.benchmark_group("threadpool with various number of threads");
for threads in THREAD_COUNTS.iter() {
group.throughput(Throughput::Bytes(*threads as u64));
group.bench_with_input(BenchmarkId::from_parameter(threads), threads, |b, _| {
b.iter(|| {
dot_parallel(vec_a.clone(), vec_b.clone(), *threads);
});
});
}
group.finish();
}
/// Benchmark the effects of over and underusing a thread pools thread capacity.
/// The thread pool will automatically choose the number of threads to use.
/// We will then run a custom number of jobs with that pool that may be smaller or larger
/// than the amount of threads the pool can offer.
fn pool_overusage(a: Arc<Vec<f64>>, b: Arc<Vec<f64>>, threads: usize) {
// automatically choose the number of threads
let mut pool = ThreadPool::new();
// number of elements in each vector for each thread
let steps = a.len() / threads;
for i in 0..threads {
// offset of the first element for the thread local vec
let chunk = i * steps;
// create a new strong reference to the vector
let aa = a.clone();
let bb = b.clone();
// launch a new thread
pool.enqueue(Task::new(
(aa, bb, chunk, steps),
|(aa, bb, chunk, steps)| {
let a = &aa[chunk..(chunk + steps)];
let b = &bb[chunk..(chunk + steps)];
dot(a, b)
},
));
}
pool.join_all();
black_box(pool.get_results().iter().sum::<f64>());
}
/// Benchmark the effects of over and underusing a thread pools thread capacity.
/// The thread pool will automatically choose the number of threads to use.
/// We will then run a custom number of jobs with that pool that may be smaller or larger
/// than the amount of threads the pool can offer.
pub fn bench_overusage(c: &mut Criterion) {
let vec_a = create_vec(VEC_ELEM_COUNT, VEC_SEEDS[0]);
let vec_b = create_vec(VEC_ELEM_COUNT, VEC_SEEDS[1]);
let mut group = c.benchmark_group("threadpool overusage");
for threads in THREAD_COUNTS.iter() {
group.throughput(Throughput::Bytes(*threads as u64));
group.bench_with_input(BenchmarkId::from_parameter(threads), threads, |b, _| {
b.iter(|| {
pool_overusage(vec_a.clone(), vec_b.clone(), *threads);
});
});
}
group.finish();
}
/// Benchmark the performance of a single thread used to calculate the dot product.
pub fn bench_single_threaded(c: &mut Criterion) {
let vec_a = create_vec(VEC_ELEM_COUNT, VEC_SEEDS[0]);
let vec_b = create_vec(VEC_ELEM_COUNT, VEC_SEEDS[1]);
c.bench_function("single threaded", |s| {
s.iter(|| {
black_box(dot(&vec_a, &vec_b));
});
});
}
criterion_group!(
benches,
bench_single_threaded,
bench_threadpool,
bench_overusage
);
criterion_main!(benches);

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@ -88,16 +88,13 @@ where
*self.index(index) *self.index(index)
} }
/// Returns all pixel of the image /// Returns all pixel of the image
pub fn pixels(&self, index: usize) -> &Vec<(T, T, T, T)> { pub fn pixels(&self) -> &Vec<(T, T, T, T)> {
&self.pixels &self.pixels
} }
/// Returns the path of the image /// Returns the path of the image
pub fn path(&self) -> &PathBuf { pub fn path(&self) -> &PathBuf {
&self.path &self.path
} }
pub fn pixels(&self) -> &Vec<(T, T, T, T)> {
&self.pixels
}
/// Returns the iterator of the pixels vector /// Returns the iterator of the pixels vector
pub fn iter(&self) -> Iter<'_, (T, T, T, T)> { pub fn iter(&self) -> Iter<'_, (T, T, T, T)> {

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@ -41,14 +41,9 @@ pub fn image_loader(path: &Path) -> Result<Image<f32>, &'static str> {
let color_type = reader.info().color_type; let color_type = reader.info().color_type;
let width = reader.info().width; let width = reader.info().width;
let height = reader.info().height; let height = reader.info().height;
let palette = &reader.info().palette;
let idat = &buf[..info.buffer_size()]; let idat = &buf[..info.buffer_size()];
println!("idat {:?} idat ", idat);
println!("palette {:?} palette", palette);
println!("depth {:?} depth", bit_depth);
let pixel_vec = match color_type { let pixel_vec = match color_type {
png::ColorType::Grayscale => grayscale_to_rgba(idat, bit_depth), png::ColorType::Grayscale => grayscale_to_rgba(idat, bit_depth),
png::ColorType::GrayscaleAlpha => grayscale_alpha_to_rgba(idat, bit_depth), png::ColorType::GrayscaleAlpha => grayscale_alpha_to_rgba(idat, bit_depth),
@ -57,12 +52,7 @@ pub fn image_loader(path: &Path) -> Result<Image<f32>, &'static str> {
_ => panic!("Unsupported color type or bit depth"), _ => panic!("Unsupported color type or bit depth"),
}?; }?;
let image: Image<f32> = Image::new( let image: Image<f32> = Image::new(width, height, pixel_vec, path.to_path_buf());
width as usize,
height as usize,
pixel_vec,
path.to_path_buf(),
);
Ok(image) Ok(image)
} }

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@ -4,18 +4,3 @@ pub mod image;
pub mod image_loader; pub mod image_loader;
pub mod multithreading; pub mod multithreading;
pub mod search_index; pub mod search_index;
pub fn add(left: usize, right: usize) -> usize {
left + right
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let result = add(2, 2);
assert_eq!(result, 4);
}
}

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@ -8,7 +8,7 @@
//! You also need a Vector of Feature generator functions that generates the feature of every image //! You also need a Vector of Feature generator functions that generates the feature of every image
//! //!
//! //!
//!``` //!```rust ignore
//! # use std::path::{Path, PathBuf}; //! # use std::path::{Path, PathBuf};
//! # use imsearch::image::Image; //! # use imsearch::image::Image;
//! # use imsearch::search_index; //! # use imsearch::search_index;
@ -17,8 +17,8 @@
//! let path: Vec<PathBuf> = Vec::new(); //! let path: Vec<PathBuf> = Vec::new();
//! let features: Vec<FeatureGenerator> = Vec::new(); //! let features: Vec<FeatureGenerator> = Vec::new();
//! //!
//! let mut database = search_index::Database::new(&path, features ); //! let mut database = search_index::Database::new(&path, features).unwrap();
//! database.add_image(Path::new("testpath")); //! database.add_image(Path::new("testpath")).unwrap();
//! ``` //! ```
//! //!
//! //!
@ -266,23 +266,34 @@ impl Database {
///This function search the Database after the Similarity to a given Image in a specific feature. ///This function search the Database after the Similarity to a given Image in a specific feature.
/// It returns a Vector of all images and a f32 value which represents the Similarity in percent. /// It returns a Vector of all images and a f32 value which represents the Similarity in percent.
/// ///
pub fn search(&self, imagepath: &Path, feature: FeatureGenerator) -> Vec<(PathBuf, f32)> { pub fn search(
&self,
imagepath: &Path,
feature: FeatureGenerator,
) -> Result<Vec<(PathBuf, f32)>, &'static str> {
self.images.search(imagepath, feature) self.images.search(imagepath, feature)
} }
///the new function generates a new Database out of a vector of the Paths of the Images and a Vector of features ///the new function generates a new Database out of a vector of the Paths of the Images and a Vector of features
pub fn new(imagepaths: &Vec<PathBuf>, features: Vec<FeatureGenerator>) -> Self { pub fn new(
imagepaths: &Vec<PathBuf>,
features: Vec<FeatureGenerator>,
) -> Result<Self, &'static str> {
let mut threadpool = ThreadPool::new(); let mut threadpool = ThreadPool::new();
Self { let images = match IndexedImages::new(imagepaths, &features, &mut threadpool) {
images: IndexedImages::new(imagepaths, &features, &mut threadpool), Ok(images) => images,
Err(e) => return Err(e),
};
Ok(Self {
images,
generators: features, generators: features,
threadpool, threadpool,
} })
} }
/// with add_image you can add images in a existing database. /// with add_image you can add images in a existing database.
/// databases from a file are read only. /// databases from a file are read only.
pub fn add_image(&mut self, path: &Path) { pub fn add_image(&mut self, path: &Path) -> Result<(), &'static str> {
if !self.generators.is_empty() { if !self.generators.is_empty() {
self.images self.images
.add_image(path, &self.generators, &mut self.threadpool) .add_image(path, &self.generators, &mut self.threadpool)
@ -317,11 +328,14 @@ impl IndexedImages {
imagepaths: &Vec<PathBuf>, imagepaths: &Vec<PathBuf>,
features: &[FeatureGenerator], features: &[FeatureGenerator],
threadpool: &mut ThreadPool<Arc<Image<f32>>, (String, FeatureResult)>, threadpool: &mut ThreadPool<Arc<Image<f32>>, (String, FeatureResult)>,
) -> Self { ) -> Result<Self, &'static str> {
let mut images_with_feats = HashMap::new(); let mut images_with_feats = HashMap::new();
for path in imagepaths { for path in imagepaths {
let image: Arc<Image<f32>> = Arc::new(Image::default()); //todo!("Image reader function") let image = match crate::image_loader::image_loader(path) {
Ok(image) => Arc::new(image),
Err(desc) => return Err(desc),
};
let mut feats = HashMap::new(); let mut feats = HashMap::new();
for generator in features.iter() { for generator in features.iter() {
@ -336,16 +350,23 @@ impl IndexedImages {
images_with_feats.insert(image.path().clone(), feats); images_with_feats.insert(image.path().clone(), feats);
} }
Self { Ok(Self {
images: images_with_feats, images: images_with_feats,
} })
} }
///This function search the Database after the Similarity to a given Image in a specific feature. ///This function search the Database after the Similarity to a given Image in a specific feature.
/// It returns a Vector of all images and a f32 value which represents the Similarity in percent. /// It returns a Vector of all images and a f32 value which represents the Similarity in percent.
/// ///
fn search(&self, imagepath: &Path, feature: FeatureGenerator) -> Vec<(PathBuf, f32)> { fn search(
let image: Arc<Image<f32>> = Arc::new(Image::default()); //todo!("Image reader function") &self,
imagepath: &Path,
feature: FeatureGenerator,
) -> Result<Vec<(PathBuf, f32)>, &'static str> {
let image = match crate::image_loader::image_loader(imagepath) {
Ok(image) => Arc::new(image),
Err(desc) => return Err(desc),
};
let search_feat = feature(image); let search_feat = feature(image);
let mut result: Vec<(PathBuf, f32)> = Vec::new(); let mut result: Vec<(PathBuf, f32)> = Vec::new();
@ -356,7 +377,7 @@ impl IndexedImages {
} }
} }
} }
result Ok(result)
} }
///this function lets you add images to the Indexed Image struct ///this function lets you add images to the Indexed Image struct
@ -365,8 +386,11 @@ impl IndexedImages {
path: &Path, path: &Path,
generator: &Vec<FeatureGenerator>, generator: &Vec<FeatureGenerator>,
threadpool: &mut ThreadPool<Arc<Image<f32>>, (String, FeatureResult)>, threadpool: &mut ThreadPool<Arc<Image<f32>>, (String, FeatureResult)>,
) { ) -> Result<(), &'static str> {
let image: Arc<Image<f32>> = Arc::new(Image::default()); //todo!("Image reader function") let image = match crate::image_loader::image_loader(path) {
Ok(image) => Arc::new(image),
Err(desc) => return Err(desc),
};
let mut feats = HashMap::new(); let mut feats = HashMap::new();
for gen in generator { for gen in generator {
@ -378,13 +402,9 @@ impl IndexedImages {
feats.insert(name, result); feats.insert(name, result);
} }
self.images.insert(image.path().clone(), feats); self.images.insert(image.path().clone(), feats);
}
}
/// example feature implementation Ok(())
#[allow(dead_code)] }
fn average_luminance(image: Arc<Image<f32>>) -> (String, FeatureResult) {
(String::from("average-brightness"), FeatureResult::F32(0.0))
} }
#[cfg(test)] #[cfg(test)]