reformatted crate `multithreading` to pass tests
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1208a04658
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990a54a032
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@ -36,7 +36,7 @@ use std::{
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collections::VecDeque,
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collections::VecDeque,
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num::NonZeroUsize,
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num::NonZeroUsize,
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sync::{
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sync::{
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atomic::{AtomicUsize, Ordering, AtomicBool},
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atomic::{AtomicBool, AtomicUsize, Ordering},
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Arc, Mutex,
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Arc, Mutex,
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},
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},
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thread::{self, JoinHandle},
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thread::{self, JoinHandle},
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@ -132,7 +132,7 @@ where
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// will be initialized to 0
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// will be initialized to 0
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threads: Arc::new(AtomicUsize::new(0)),
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threads: Arc::new(AtomicUsize::new(0)),
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// do not drop handles by default
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// do not drop handles by default
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drop_handles: Arc::new(AtomicBool::new(false))
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drop_handles: Arc::new(AtomicBool::new(false)),
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}
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}
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}
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}
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}
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}
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@ -176,7 +176,10 @@ where
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/// if `drop_handles` is set to [`Bool::false`] the pool will continue to store the handles of
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/// if `drop_handles` is set to [`Bool::false`] the pool will continue to store the handles of
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/// launched threads. This causes memory consumption to rise over time as more and more
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/// launched threads. This causes memory consumption to rise over time as more and more
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/// threads are launched.
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/// threads are launched.
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pub fn with_threads_and_drop_handles(max_thread_count: NonZeroUsize, drop_handles: bool) -> Self {
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pub fn with_threads_and_drop_handles(
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max_thread_count: NonZeroUsize,
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drop_handles: bool,
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) -> Self {
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Self {
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Self {
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max_thread_count: max_thread_count.get(),
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max_thread_count: max_thread_count.get(),
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drop_handles: Arc::new(AtomicBool::new(drop_handles)),
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drop_handles: Arc::new(AtomicBool::new(drop_handles)),
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@ -318,7 +321,13 @@ fn execute<F, T>(
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let next = queue.lock().unwrap().pop_front();
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let next = queue.lock().unwrap().pop_front();
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if let Some(next_closure) = next {
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if let Some(next_closure) = next {
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// if we have sth. to execute, spawn a new thread
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// if we have sth. to execute, spawn a new thread
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execute(queue, handles_copy.clone(), threads, drop.clone(), next_closure);
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execute(
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queue,
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handles_copy.clone(),
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threads,
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drop.clone(),
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next_closure,
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);
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} else {
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} else {
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// nothing to execute this thread will run out without any work to do
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// nothing to execute this thread will run out without any work to do
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// decrement the amount of used threads
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// decrement the amount of used threads
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