54 lines
2.2 KiB
Plaintext
54 lines
2.2 KiB
Plaintext
# Author: Sven Vogel
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# Edited: 25.05.2024
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# License: GPL-2.0
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# ,----------------------------------------.
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# | Generic Input/Output |
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# `----------------------------------------`
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include "def.gsc"
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# platform specific handle to an I/O device
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# can be a file, buffer, window or something else
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# NOTE: this reference is not meant to be dereferenced
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# which can lead to errors and undefined behavior
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type ptr: handle
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# Returns a handle to this processes standard input I/O handle
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# -- Implementation note
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# On Linux this will return 0 as is it convention under UNIX (see: https://www.man7.org/linux/man-pages/man3/stdin.3.html)
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# On Windows the library will call `GetStdHandle(STD_INPUT_HANDLE)`
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fun getStdinHandle(out handle: stdin)
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# Returns a handle to this processes standard input I/O handle
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# -- Implementation note
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# On Linux this will return 1 as is it convention under UNIX (see: https://www.man7.org/linux/man-pages/man3/stdout.3.html)
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# On Windows the library will call `GetStdHandle(STD_OUTPUT_HANDLE)`
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fun getStdoutHandle(out handle: stdout)
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# Returns a handle to this processes standard input I/O handle
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# -- Implementation note
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# On Linux this will return 1 as is it convention under UNIX (see: https://www.man7.org/linux/man-pages/man3/stderr.3.html)
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# On Windows the library will call `GetStdHandle(STD_OUTPUT_HANDLE)`
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fun getStderrHandle(out handle: stderr)
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# Write `len` number of bytes from `buf` into the I/O resource specified
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# by `dev`. Returns the number of bytes written.
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# -- Implementation note
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# On Linux this will use the syscall write
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# On Windows this will use the WriteFile function
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fun writeBytes(in handle: dev, in ref u8: buf, in u32: len)(out u32: written)
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# Read atmost `len` bytes to `buf` from the I/O resource specified by `dev`
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# Returns the number of read bytes in `written`
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# -- Implementation note
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# On Linux this will use the syscall read
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# On Windows this will use the ReadFile function
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fun readBytes(in handle: dev, in ref u8: buf, in u32: len)(out u32: read)
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# Flushes the buffers of the I/O resource specified by `dev`
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# -- Implementation note
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# On Linux this will use the fsync function
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# On Windows this will use the FlushFileBuffers function
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fun flush(in handle: dev)
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