added blueprint for AST library

This commit is contained in:
Sven Vogel 2024-04-23 15:58:07 +02:00
parent c38abad400
commit 4f5cf6408e
2 changed files with 94 additions and 0 deletions

59
src/ast/ast.c Normal file
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#include <ast/ast.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/log.h>
struct AST_Node_t *AST_new_node(void) {
struct AST_Node_t *node = malloc(sizeof(struct AST_Node_t));
if (node == NULL) {
PANIC("failed to allocate AST node");
}
// init to discrete state
node->parent = NULL;
node->children = NULL;
node->child_count = 0;
return node;
}
void AST_push_node(struct AST_Node_t *owner, struct AST_Node_t *child) {
// if there are no children for now
if (owner->child_count == 0) {
owner->children = malloc(sizeof(struct AST_Node_t *));
} else {
size_t size = sizeof(struct AST_Node_t *) * (owner->child_count + 1);
owner->children = realloc(owner->children, size);
}
if (owner->children == NULL) {
PANIC("failed to allocate children array of AST node");
}
owner->children[owner->child_count++] = child;
}
struct AST_Node_t *AST_get_node(struct AST_Node_t *owner, size_t idx) {
if (owner == NULL) {
PANIC("AST owner node is NULL");
}
if (owner->children == NULL) {
PANIC("AST owner node has no children");
}
struct AST_Node_t *child = owner->children[idx];
if (child == NULL) {
PANIC("child node is NULL");
}
return child;
}
void AST_delete_node(struct AST_Node_t *_) {
#warning "FIXME: not implemented"
}

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src/ast/ast.h Normal file
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#ifndef _AST_H_
#define _AST_H_
#include <stdio.h>
struct AST_Node_t {
// parent node that owns this node
struct AST_Node_t *parent;
// number of child nodes ownd by this node
// length of children array
size_t child_count;
// variable amount of child nodes
struct AST_Node_t **children;
};
// create a new initialized (empty) node
struct AST_Node_t *AST_new_node(void);
void AST_delete_node(struct AST_Node_t *);
// add a new child node
void AST_push_node(struct AST_Node_t *owner, struct AST_Node_t *child);
// get a specific child node
struct AST_Node_t *AST_get_node(struct AST_Node_t *owner, size_t idx);
// visit this and all of its child nodes calling the given function
// for every node
void AST_visit_nodes_recurse(struct AST_Node_t *root,
void (*for_each)(struct AST_Node_t *node,
size_t depth));
#endif